This is the complete page displayed in Reallusion's Content Store.Active Directing with Camera, Lights, and PropsĬommand and control the production with the real multi-camera system, cinematic timeline editing, complete lighting, and scene setup.Įncompassing artistic real-time 3D Visuals including PBR, IBL, and Global Illumination to achieve ultimate quality for speedy production. Your Final content pack will look like this. Remember to prepare all the commercialized materials like pack image, pack thumb, and promotional images and videos to make your content attractive and ready for sale. īefore you publish these content items for sales, make sure the target base model can be dressed well with these seperate material files. You may also choose to package the seperate material files as a pack or combo item for complete costume delivery. Then, drag your material files into Content Uploader with your custom thumb.
Under "upper body", "lower body", "shoes" tabs (or even "skin"), check the texture channel including Diffuse, Opacity, and save as iMaterial files. iAvatar file won't be included in your pack.
iAvatar file is only for verification since this character. iAvatar file under the category of "Character". Prepare your complete work and save it as.
Material (.iMtl), 1 lower material (.iMtl), 1 shoes material (.iMtl), optional for additional skin material (iMtl) hair (iHair), accessory (iAcc) for the character Your texture submission should not include the character file (but the base model info should be noted). Simply modify the opacity texture with any image editor and users can design as many different clothing styles as they can imagine. These characters can be animated using IK/FK editors, but not compatible with the universal motion system in iClone.Īt least 1 creature or character (iAvatar) optional for additional accessory (iAcc) or prop (iProp) for the characterĬloneCloth Character provides dual layers of Cloth mesh: the skin layer and the cloth layer. This way, you can easily build a wide range of character designs such as a robot, a cartoon figure, and a helmeted fighter.Īt least 1 character (iAvatar) optional for additional accessory (iAcc) or prop (iProp) for the characterĪny skin bone character created from 3rd-party tool in FBX format can be converted as a non-human character for iClone via 3DXchange. Material (.iMtl), or 1 character (iAvatar) optional for additional hair (iHair), accessory (iAcc), prop (iProp) for the characterĬloneBone is an universal iClone bone system which you can create custom characters by attaching parts to bones. Assemble from the library of puppet-ready components - eyes, eyebrows, ears, tails and fins to easily generate all kinds of wacky creatures. These characters are compatible with all the face and body animation tools with motion library.Īt least 1 character (iAvatar) optional for additional hair (iHair), accessory (iAcc), face (iFace) for the characterĪvatar Toolkit is a new character composer system from Reallusion which allows any developer to mix and match their own character style for sale. Material (.iMtl), 1 lower material (.iMtl), 1 shoes material (.iMtl), or 1 character (iAvatar) optional for additional hair (iHair), accessory (iAcc), face (iFace) for the characterĪny biped character created from 3rd-party tool in FBX format can be converted as a non-standard character for iClone via 3DXchange. Developers can choose to modify the texture or the body proportion of the character and save as the iMaterial or iAvatar file for submission.
IClone G3/G5 Character is constructed by standard bones in 3ds Max and compatible with all the face and body animation tools with motion library.